Hardcore gamers that think they're the best on the block had better take notice: Devil May Cry 3: Dante's Awakening is going to kick your ass... a lot. I don't care if you've played through Ninja Gaiden's Hurricane Pack before, or if you've somehow overcome the level 10 Orochi in KOF '97, or even if you managed to beat the original Maximo without losing any health -- Devil May Cry 3 is still going to kick your ass. Of course, that doesn't mean that Dante's Awakening is any more difficult than the games I've mentioned above, but to deny the fact that Capcom's stellar sequel is one of the most challenging titles of the last ten years would either make you a robot with superhuman reflexes, or a videogame prodigy not unlike that silent midget kid from The Wizard.
But the game's difficulty is just one of multiple reasons that I'm so impressed with Devil May Cry 3 in the first place. From start to finish it makes no qualms about what kind of game it is, what kind of story it wants to tell, and what kind of punishment it wants to put you through to get there. Even better is the fact that once you do manage to slash and shoot your way through all 32 secret and standard missions, you're left satisfied but not finished. With five difficulty settings and plenty of bonus goodies yet to discover, the need to play through Capcom's demonic beast all over again is as overwhelming as the odds against you. And believe me: the odds are definitely against you.
Of course, import gamers have already devoted several message board threads to talking about how challenging the Japanese version of Dante's Awakening really is, but I wonder how they'd react if they knew that the American release is even tougher? Remember the Resident Evil 4-style checkpoint system? That's now gone in favor of the original Devil May Cry's yellow orb continuance structure. Remember how tough the Hard Mode was from the moment Dante's adventure first began? Well that's been changed too -- now the Japanese Hard mode has been transformed into the American Normal setting. So if you thought you were good before, you have to be even better now. Are you scared yet? Because if not you should be.
But the game's difficulty is just one of multiple reasons that I'm so impressed with Devil May Cry 3 in the first place. From start to finish it makes no qualms about what kind of game it is, what kind of story it wants to tell, and what kind of punishment it wants to put you through to get there. Even better is the fact that once you do manage to slash and shoot your way through all 32 secret and standard missions, you're left satisfied but not finished. With five difficulty settings and plenty of bonus goodies yet to discover, the need to play through Capcom's demonic beast all over again is as overwhelming as the odds against you. And believe me: the odds are definitely against you.
Of course, import gamers have already devoted several message board threads to talking about how challenging the Japanese version of Dante's Awakening really is, but I wonder how they'd react if they knew that the American release is even tougher? Remember the Resident Evil 4-style checkpoint system? That's now gone in favor of the original Devil May Cry's yellow orb continuance structure. Remember how tough the Hard Mode was from the moment Dante's adventure first began? Well that's been changed too -- now the Japanese Hard mode has been transformed into the American Normal setting. So if you thought you were good before, you have to be even better now. Are you scared yet? Because if not you should be.
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